No bird singing in their realm, would it disturb the mellifluous whispering of the Mother. She and her Children; fertile soil for magic, source of power for Geodes, Crimson Root and matters further beyond comprehension. Sole light where never a sun’s ray falls in; and yet the Sun shines eternally over the steaming, puffing heart – the Silent City’s gathering below Nirn’s massive walls.
Deep under rugged pinnacles in ice, under gashed valley, that only the Water and highest art of engineering were capable of perforate – names of mighty glory connecting cope:
Mzinchaleft
Alftand
Ralbthar
Irkngthand
Even towards the Tower of Mzark
This is the Empire of the Mother of Glowing Fungi. The source of Aetherium. Hub beneath Skyrim. There they keep vigil, for no Marsh-Hoodlum, no Fur-Creature, no other Mer, no Human, nay, no Nord intrudes – dares to raise their voice against the Eternal Sun – wake the Dragon – and break the Mother’s peace.
Deep under Nirn, where no bird ever sang, there they keep vigil, side by side with the Colossuses of metal and steam:
The Wizard Guards of Fal Zhardum Din, or as the unworthy call this holy place, Blackreach.
I had it planned for a longer time already. To be precise, the planning phase lasted approximately as long as a normal human pregnancy.
I got into labour after AniNite 2014.
The child was finally (almost)completely born on - 19.10.2014, the 2. day of AkiCon in Graz. -.-;
A date I believed reachable after my spurt for AniNite, but questioned multiple times throughout the process. Totally tired out and without embroidery or shin
armour(a strap decided to not come with me before I could leave) I dragged myself to the remaining 2 1/2 hours con. But the test run was definitely worth it. ^^
Now enough of that and more about the actual work.
Already obvious for die-hard players of The Elder Scrolls V - Skyrim, this is my own interpretation of a Dwemer armour, set in the time where their nowadays ruined cities in Skyrim were still occupied. Fascinated by the mere beauty of this natural dome called Blackreach, which takes in almost 1/10 of the land's size in the underground, I felt obliged to pay a tribute to this wonder of nature(for philistines: masterpiece of programming).
To give a short (yes, short.) explanation: the Dwemer are/were (since they disappeared into thin air centuries ago without a known reason) a rather runtish sub-race of Mer(also known as elves); whereby they had been called "Dwarves" by outsiders; highly adept in Magic, Alchemy, Botany, Philosophy, Mathematics and, probably most prominent, in Architecture, Smithing and Engineering.
Dwemer cities always resembled one another and were, with the exception of a not less pompous exterior area around the main entrance, built spaciously into the
underground. Their technologies were so efficient that their steam-powered engines like floodgate systems, lifts, pumping plants for drinkinw water and air condition, where the pipes haven't
burst due to geological impacts, still work flawless and on their own. Also the dim gas lighting still shines everywhere as
beautiful as once.
However, scientists, adventurers and treasure hunters be warned: As well as their inbuilt techniques work, so their mechanic guards have aged well. Without brake of their vanished builders, they attack everyone and everything that dares to intrude their masters' halls.
Apart from them, Falmer (Snow Elves), who had been enslaved by the Dwemer and at last been consigned to their fate; blind but now blessed with incredible hearing, sound-lessness and cunningness; can also turn a trip into each of the ruins into a nightmare.
Next to those deadly weapons and creatures, the Dwemer haven't missed to arm all traps(rotating blades as well as fire streams and poisoned spears/arrows, triggered by stone tiles that are almost impossible to detect) against intruders.
So only who learns(or rather survives the try) to deal with all those dangers and manages to master them, will also get enjoy and to marvel at the Dwemer masterpieces on their trip in almost total calm.
From imposing architecture or detailed ornamented doors, furniture, everyday objects and such made out od their very own alloy that has never been figured by others,
their technical marvels in tiniest detail to gigantic extent, to their almost secretly hidden use of supernatural energies.
You best study that in Blackreach and its abutting cities, in which nearly all masterstrokes of the Dwemer as well as the brilliancy of nature meet...
Now to the actual costume.
As I already mentioned, I designed it myself. It combines several stylistic elements of the Dwemer art:
~ FINISHED ~
Time exposure:
6 weeks of almost constant working time, 9-10 months planning in 2014 + additional 2 weeks in 2015
Total: ~266h
Costs:
Additional jewellery(temporary): 29.85€
Spray paint(black, clear, matt, clear red) and silky gloss varnish in total value of 32.25€ shouldn't be counted here since I didn't use all of it. Or that I had to get a delta sander plus blades especially for this armour for 35.20€...or the little bit of resin...and compensation for my nerves(:P)...
Total: 218.81€ (expandable to 316.11 ;) )
AkiCon 2014, October 19th, Alte Universität, Graz (Austria)
AkiCon 2015, October 24th, Seifenfabrik, Graz (Austria)
1st Place Cosplay Contest, AkiCon 2015
(for information on the respective picture please click on it)
~~~~~~~~~~~~~~~~~o~0~O~0~o~~~~~~~~~~~~~~~~~
Write a comment